Mech Arm - 3D Model

This is a 3D Mech Arm that I modeled after the original 2D artwork "Mech" by Guillaume Menuel (https://grizz.artstation.com/), as an exercise in subdiv modeling and texturing.
Studied in Adobe Photoshop, modeled in Blender, unpacked using UV Packmaster, textured in Adobe Substance 3D Painter, post-processing for the animation done in Davinci Resolve using an OpenEXR multi-layer with separated view layers.
I modeled the entire arm to allow animation, which I intend to add to this project in the near future.